﻿{
    "id": "65930CB4CD0237B2",
    "name": "Parachute Framework",
    "revision": {"version":"1.2.0","gameVersion":"","changelog":"Reworked parachute networking for smoother multiplayer behavior\nImproved input handling so server and clients stay in sync\nAdded client‑side prediction to reduce control lag\nAdded better position/rotation smoothing for remote players\nSynced wind effects between server and clients\nAdded safety limits to prevent speed/rotation spikes\nAdded more debug info for wind and speed (when debug mode is enabled)\nExpanded tuning options for network smoothness and prediction settings\nRemoved \"min falling velocity\" as it breaks in certain conditions","corrupted":false,"dependencies":[],"scenarios":[],"env":7
    }
}