﻿{
    "id": "645F08FA9E7CDEDE",
    "name": "Attachment Framework",
    "revision": {"version":"1.0.37","gameVersion":"","changelog":"+ All scripts were moved to a separate addon known as AFW-Core. This is done so mod makers can include just the core part needed to make attachments or w/e without the assets. Lets it be used in other mods as it has modules other than \"attachments\" in it.\n\n+ Range finder code adjusted to be compatible with Advanced Zeroing System\n+ Most parameter options moved to their respective component classes\n+ Rewrote a good chunk of AFW_LightsComponent, sorry if you were modding that but it was needed\n+ Added new component AFW_LightGadgetComponent, this is to be used for lights that can be mounted on the helmet.\n+ Added new component AFW_HeadgearInventoryItemComponent, this imitates SCR_HeadgearInventoryItemComponent but is based off ClothNodeStorageComponent allowing you to build modular headgear that can be knocked off (if you wanted that xd)\n+ Added new component AFW_RadioComponent to create equioppable radios that only function when slotted.\n+ Fixed text on some of the attachment actions\n+ Adjusted priority of various actions on all attachments","corrupted":false,"dependencies":[{"assetId":"687CD82F6E41D627","assetName":"Attachment Framework-Core","version":"1.0.7"}],"scenarios":[],"env":7
    }
}